
As the minions of one god seize advantage, captured territory is moulded to the whims of its new master. In the Realm of Chaos, where magic is the very stuff of being, the breadth of a domain is not merely a symbol of power, it is indeed an expression of power itself. Vast daemonic armies swarm across crystal plains, venomous forests, bone-choked swampland and rivers of churning gore, battling to the death to claim and counterclaim territory and the magical lifeblood that goes with it. So it is that this nightmarish dimension is burdened by constant wars of attrition. But such absolute power cannot be shared, even amongst gods.
The brother gods are constantly at war with one another, vying for power amid the planes.ĭespite their myriad differences, the Chaos Gods share a common goal: total domination of all that exists. It is also their battlefield, the arena for a Great Game of supremacy. Yet the Realm of Chaos is not merely the home of the Dark Gods. The Dark Gods of Chaos each have their own particular spheres of influence, their own daemonic servants, and their own territories.
2 Notable Routes Into the Realm of Chaos. If there is anything that can be called the truth, it is this the Realm of Chaos is but a mirror reflection of the misery, pain and horrors of the material world, created in its current form by the destruction unleashed and the suffering endured by the mortal races of the Warhammer World. Thus, no two visions of the Realm of Chaos are exactly alike, and are often contradictory. The magical energy that is its substance, however, is given shape and form only by the desires, thoughts, feelings and passions of mortals.įew mortals are capable of perceiving the Realm of Chaos in its true splendour, for the living mind recoils from its otherworldly landscapes. Gravity, space and reason - all are in flux and utterly mutable to the will of the Chaos Gods. Here, there are no physical laws akin to those that dominate the mortal world. Hopes and fears manifest here, and reality is reborn as fevered hallucination where effect need not follow cause within its bounds anything is possible. The Realm of Chaos is a place of dreams and nightmares made real. It is also home to those entities composed entirely of magical energies, such as gods and Daemons. The Realm of Chaos is the home dimension of Chaos and is comprised entirely of magical energy, for it is indeed the very source of all the Winds of Magic. It should not be confused with the Chaos Wastes, which are actually a part of the physical world in its extreme northern and southern reaches. The Realm of Chaos, also known as the Aethyr and the Empyrean, is a dimension of pure magic, separate to the physical universe of the mortal world. The Liber Malific, on the Realm of ChaosĪ map of the Realm of Chaos note the positions and distances between the places on this map are only allegorical distance and time have no meaning in the Aethyr. Verily, it remains unchanging whilst my eyes are upon it, but when I close this book, the continents shift and flow, and the landmarks dance upon the page, never coming to rest twice in the same place." Oh, the hubris of man who tries to map the whimsy of the gods! Each time I turn my eyes to this page, that which greets me is different to the previous viewing.
" As I walked through that vast and maddened landscape, I sought to record my journey.